The ultimate guide to get up to speed with Blender 2.80. In this official series you will learn every corner of the new interface and concepts through short, clear and concise videos. This series is also available for Blender 2.7x. After watching this tutorial by Matias Mendiola you’ll have covered the basics of the new 2D workflow in Blender .
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Free Blender 3D Tutorials/e-books in PDF format (opens in new tab) Free: A Blender Quickstart course (opens in new tab), a tour of Blender’s modeling, uv mapping, rigging, animating, and rendering; Free Blender 3D Design Course (opens in new tab) Free Blender tutorials & training (opens in new tab) Free video tutorials 2.5 (opens in new tab)
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Learn Blender to create appealing 3D models for video games, house design, 3D printing, etc with the best Blender tutorials for beginners in 2021. 1. Learn 3D Modelling The Complete Blender .
Learning to model is crucial for anyone trying to master Blender. As the foundation of everything in 3D graphics, modeling is a necessary hurdle that every student will need to leap. Luckily there’s plenty of help online to teach yourself how to model. One of Blender’s best features is the large community behind it.
Blender: How to extrude. Watch on. The extrude tool is one of the most common modeling tools. Select one or more elements of your mesh and hit “E” to extrude a new region. The tool has some variations. “Alt+E” will bring up the menu to let you choose any of the alternatives. Extrude along normals is the first alternative.
I also found a software called Asset Forge which I played with a little in my exploration of 3D. An imported model I made in Asset Forge and then rendered in Blender I made in 2017. Throughout 2017 I mainly stuck with learning foundational skills in 2D art, perspective and lighting in particular. In June of 2018 I looked into doing the 3D stuff .
The Incredible Number Of Use Cases. Blender has become far more than a suite of 3D modeling tools over the years. In addition to the standard modeling toolkits, you also have tools for sculpting high detailed models, procedural node-based systems for creating an infinite number of assets, an asset library to store them in, and rigging tools to set up objects for animations, motion capture, VFX .