The red crosshair on the center of the workspace is the 3D cursor. Click on the cursor button on the left-hand side toolbar. Left-click anywhere in the workspace to move the 3D cursor to that point. Press the Shift+S keys on the keyboard. Click on the ‘Cursor to World Origin’ option from the menu.
The 3D cursor can also be positioned and oriented by editing these values: Location. The location of the 3D Cursor. Rotation. The rotation of the 3D Cursor. Rotation Mode. The Rotation mode of the 3D Cursor. Usage The 3D Cursor is used as the origin for any added object, can be used and moved with the snap tool, and is an option for the pivot .
How to move the 3D cursor in Blender? Using the 3D cursor pie menu a.k.a snap menu, we can quickly move the 3D cursor to exact location. We can also move the 3D cursor manually with Shift+Right-click and the 3D cursor panel on the right-hand side of the 3D viewport by opening the view tab. Here we will look at some common operations.
View More About Location Of The Blender 3D Center Of The Cursor Bellow
3D Cursor. The 3D cursor is the most intuitive of the pivot points. With the 3D cursor selected as the active pivot point (from either the Editor’s Header or via Period ), simply position the 3D cursor and then do the required transformation. All rotation and scaling transformations will now be done relative to the location of the 3D cursor.
Furthermore if you hold shift the 3D cursor will snap to the center of the faces. After you started moving the 3D cursor you can type in values to move the 3D cursor, using the arrow keys to change the axes fields. (note the 3D view header) There are also bookmarks for the location of the 3D cursor. Docs for the addon on the wiki page.
The 3d cursor is really quite useful so hopefully this is helpfu. For the first official quick tip I will be showing you how to move the 3d cursor in blender.
I want to set the position of the mouse cursor to the center of the 3D view from within my script. Given my unsuccessful search on a function provided by Blender, I at least was able to get and set the position with Pynput.However, I am missing the transformation from the Blender Event type’s mouse_x and mouse_y fields to the screen space coordinates expected by Pynput’s setter.
Open the Blender 3D application on your Desktop/Laptop. Create a new file and save it with an appropriate name. Left-Click on the default cube and delete it using the ‘X’ key on the keyboard. The red crosshair that you see at the center of the workspace is the 3D cursor. Click on the ‘Cursor’ button on the left-hand toolbar.