The 3D cursor can also be positioned and oriented by editing these values: Location. The location of the 3D Cursor. Rotation. The rotation of the 3D Cursor. Rotation Mode. The Rotation mode of the 3D Cursor. Usage The 3D Cursor is used as the origin for any added object, can be used and moved with the snap tool, and is an option for the pivot .
Now we move the origin point to the cursor. We first go into Object mode and then click Options: Tick the checkbox Affect Only Origins. (Otherwise the whole object will move) Click again, and the pie menu re-appears: Click Selection to Cursor. The Object origin now moves to the cursor position. Uncheck the Affect Only Origins checkbox.
There are three ways we can move the 3D cursor back to the world origin. The first is to press Shift+C. This will move the 3D cursor back to the center as well as moving the camera so that it centers on our scene. The second method is to use the snap menu with Shift+S and choose Cursor to world origin.
View More About The Blender 3D Origin Cursor Bellow
Working with the origin and the 3d cursor could be a powerful tool. It is very useful for game production and working with modifiers and it is as well very helpful for rotating your object beginning on a certain point. In this Blender quicktip tutorial I will talk about those functions for Blender 2.8 and 2.79 (shortcuts).
The red crosshair on the center of the workspace is the 3D cursor. Click on the cursor button on the left-hand side toolbar. Left-click anywhere in the workspace to move the 3D cursor to that point. Press the Shift+S keys on the keyboard. Click on the ‘Cursor to World Origin’ option from the menu.
In object mode: Object- Set Origin- Origin to 3d cursor. Worst case worse, more a workaround rather than convenient tool, before you set origin to 3d cursor you can change cursor orientation to match your object’s by typing the command in the console: bpy.context.scene.cursor.rotation_euler = bpy.context.view_layer.objects.active.rotation_euler.
Object Origin. Each object has an origin point. The location of this point determines where the object is located in 3D space. When an object is selected, a small circle appears, denoting the origin point. The location of the origin point is important when translating, rotating or scaling an object. See Pivot Points for more.
select a single vertex. press Space to enter the search menu. type cur. select Set cursor to active. leave edit mode. press Shift + Ctrl + Alt + C to get the set origin choices. Choose Set origin to 3D cursor. This seems like a very tedious process to me. I’m sure there’s a shorter version of setting the origin to a vertex.